Hundreds of thousands of people now rely on Twitter every day for their business. Food trucks and restaurants around the world tell patrons about daily food specials. Corporations use the service to handle customer service issues. Starbucks, Dell, Ford, JetBlue and many more companies use Twitter to offer discounts and coupons to their customers. Public relations firms, ad agencies, schools, the State Department — even President Obama — now use Twitter and other social networks to share information.
There are communication and scholarly uses. Right now, an astronaut, floating 250 miles above the Earth, is using Twitter and conversing with people all over the globe, answering both mundane and scientific questions about living on a space station.
Most importantly, Twitter is transforming the nature of news, the industry from which Mr. Packer reaps his paycheck. The news media are going through their most robust transformation since the dawn of the printing press, in large part due to the Internet and services like Twitter. After this metamorphosis takes place, everyone will benefit from the information moving swiftly around the globe.
Our empirical results contrast with the anecdotal evidence dominating the popular press. Although there are clearly some image management problems experienced by students as reported in the press, and the potential does exist for privacy abuses, our findings demonstrate a robust connection between Facebook usage and indicators of social capital, especially of the bridging type. Internet use alone did not predict social capital accumulation, but intensive use of Facebook did.
The strong linkage between Facebook use and high school connections suggests how SNSs help maintain relations as people move from one offline community to another. It may facilitate the same when students graduate from college, with alumni keeping their school email address and using Facebook to stay in touch with the college community. Such connections could have strong payoffs in terms of jobs, internships, and other opportunities. Colleges may want to explore ways to encourage this sort of usage.
Online social network sites may play a role different from that described in early literature on virtual communities. Online interactions do not necessarily remove people from their offline world but may indeed be used to support relationships and keep people in contact, even when life changes move them away from each other. In addition to helping student populations, this use of technology could support a variety of populations, including professional researchers, neighborhood and community members, employees of companies, or others who benefit from maintained ties.
Other causes, less tangible, contribute to students’ poor record and performance in college (especially that 20 percent or so who demand extra time and energy from the professor), and here I venture on more speculative ground. Some are not sure what is done in the classroom—how to behave. They don’t know when or how to take notes. They perennially miss due dates, drift in late, drift out during the break not to return. They sabotage themselves and then seem to expect forgiveness and accommodation from their professors. Someone showing up one day after having been missing for five or six weeks, only vaguely recognized by the professor, will assume that a way can and will be found to bring him up to speed and on track with the rest of the class. Is all this the result of repeatedly being forgiven in the past? I think so.
While there are some, especially older students, who carry around excess anxiety and who sell themselves short academically, the more common affliction is overconfidence: “I expected to do a lot better.” The bump in the road that is the developmental class is seen as an aberration, largely lacking the sobering effect it would have had 30 years ago. No one is going to flunk out of school. Plenty of warning is given if you are in danger of failure. Most developmental courses can be taken on a pass/no pass basis. One’s GPA remains intact in any case, including a withdrawal. A system is in place to cushion failure, and students who have always been praised for just showing up need it. They have been told time and again, “You can be anything you want.” All that is needed is “passion.” So when the academic path contains a detour, explanations to yourself and to others can come easily. Scholastic problems don’t emanate from within but from without. So determined is the college to offer “support” and so long is the list of reasons to receive that support that almost anything can be explained by or blamed on an external cause
"...and the lousier the world the harder a writer should work. For if he can do nothing positive, to make the world more liveable or less cruel or stupid, he can at least record truly, and that is something no one else will do, and it's a job that must be done. It is the only revenge that all the bastardized people will ever get: that somebody writes down clearly what happened to them."
- Martha Gellhorn, 1941.
allowing students to bring their own computing devices to class may be the inevitable solution for districts that are under ever-constricting budgets but want to preserve a technology-enhanced education. It’s not just student-owned laptops that schools are opening up to, but any web-enabled device, including PDAs, iPod Touches, and cell phones. Not too long ago this would have struck many educators as a deal with the devil, to invite such potential chaos into the classroom. But now it only seems sensible
I wonder how much this will grow, i.e., schools 'adopting' student-owned technologies for the classroom. Perhaps future studies and surveys about how much of a school's student population own certain tech will be used as support for cost-cutting measures, the removal of computer labs in favor of a requirement that students bring their own laptops, etc.
A Google search, for example, transcends the barrier between what we view as public and what we view as private. When we do a search on our computers at home, in the office or on the road, we have a misplaced sense we are transacting only with our machine. In fact, when we type a query in Google's search box, we are divulging our intentions to a technology located across the planet, with hundreds of potential eyeballs sifting through our search terms for the perfect advertising match. Yet we still treat it like an oracle, asking it deeply personal questions and looking for answers in its computer brain.
if you wanted to call practomime "playing pretend" or "playing a role-playing game" I wouldn't argue. Think about it: how much do people learn playing pretend, whether that's playing a game, acting in a play, going through a religious ritual, or reading a historical novel? I would contend that it's more than they ever learn in school.
How it works
From a purely technical perspective, the entire course is a big practomime. (In fact, if you think about it, every course you've ever taken [with the exception, to be sure, of my previous courses] is a boring practomime in which you pretend to be a student who's getting to know the stuff he or she needs to know to pass the course.) You are learning to be something like a Roman who could function in some small range of ancient Roman culture.
From a practical perspective, your sessions of reading Latin poetry, however, which would be interludes in the life of the Roman you portray, will in the world of this course dominate his or her practomimetic life. The rest of his or her existence—the times in which he or she gets to "do stuff"—will be squeezed in between the reading. This fact of course means that we get to skip the boring parts of Roman existence (sleeping, walking, eating non-banquet food) and concentrate on the interesting ones.
Roger's doing the kinds of things I dropped cautious hints about in my dissertation, "Acquiring Literacy: Techne, Videogames and Composition Pedagogy." He isn't just making more explicit the connections between college-level coursework and, for example, James Paul Gee's 36 learning principles found in good videogames. Roger made the course the game.
I need to go all in as he has.
Nikunj Dalal, Parth Dalal, Subhash Kak, Pavlo Antonenko, and Susan Stansberry of Oklahoma State University, Stillwater, outline a case for using rapid computer game creation as an innovative teaching method that could ultimately help bridge the digital divide between those people lacking computer skills and access and those with them. "Worldwide, there is increasing recognition of a digital divide, a troubling gap between groups that use information and communication technologies widely and those that do not," the team explains. "The digital divide refers not only to unequal access to computing resources between groups of people but also to inequalities in their ability to use information technology fully."
There are many causes and proposed solutions to bridging this divide, but applying them at the educational and computer literacy level in an entertaining and productive way might be one of the more successful.
Accommodating technology, that is, making it usable in a room, does require many changes: Rooms should be square or rounded instead of rectangular since sight-lines and visual display of information is now as important as the sound of voices; moving furniture for different ways to work with technology should not cause a sudden roar of noise, chair and table legs scraping on tile, but instead the soft rolling of table and chair on a soft surface. In other words, new classroom design is not based on unquestioned tradition but is based on new practices developed within the field of media architecture.