In the current financial crisis, The New York Times and other papers seem to have given reporters more leeway than ever before to express their opinions directly. Editors may have realized that these issues are hard enough to explain without running into roadblocks at every turn labeled Warning: Opinion Territory Ahead. But the old wordy conventions survive. Quotes from strangers restating the reporter’s opinion are one. Another is adding protective qualifiers to statements about which there is no real doubt (as when I wrote above that the bonus restrictions “may have” backfired). A third—illustrated by the headline on that story, “Windfall Seen as Bonuses Are Paid in Stock”—is to attribute the article’s conclusion to unnamed others. Somebody sees a windfall. We’re just telling you about it.
"...that professionals in our field have common standards for grading, and that the 'quality' of a multidimensional product can be fairly or accurately represented with a conventional one-dimensional grade. In the absence of genuinely common standards or a valid way to represent quality, every grade masks the play of hidden biases inherent in readers and a host of other a priori power differentials."
-- Jane Danielewicz and Peter Elbow, "A Unilateral Grading Contract." College Composition and Communication 61.2 December 2009
At its peak, the Second Life economy had more money swilling about than several third-world countries. It had even produced its own millionaire, Anshe Chung, who made a very real fortune from buying and selling property that existed only on Second Life servers.
Three years on, and the hype has been extinguished. Second Life has seen its status as the web wonderchild supplanted by Facebook and Twitter. The newspapers have forgotten about it, the Reuters correspondent has long since cleared his virtual desk, and you can walk confidently around tech trade shows without a ponytailed “Web 2.0 Consultant” offering to put your company on the Second Life map for the price of a company car.
But what has happened to Second Life? Have the hundreds of thousands of registered players logged off and found a real life? Has the Second Life economy collapsed? And what’s become of the extroverts, entrepreneurs and evangelists I encountered on my first visit?
I'll admit that I'm not up to speed on having ISPs regulate copyrighted material, but here's why I agree with Bono on the idea of compensation for content providers: Content needs to be worth something if anybody is going to care about it.
Not only does Krist not understand ISP regulations and the regulation of copyrighted material (and support both!) but he also confuses "value" with "price." The entire column is contradictory.
In this world, it is not who you know, but what you learn from, and with, who you know. Contacts are of very limited value in this changing world — the name of the game is how to participate in knowledge flows.
In a rapidly changing world, the knowledge that matters the most is tacit knowledge — the knowledge that we have all accumulated from our experiences that we have a hard time expressing to ourselves, much less to each other. The challenge is that this type of knowledge — in contrast to the explicit knowledge that can be written down and broadcast to the world — does not flow very easily. Accessing this kind of knowledge requires long-term trust based relationships and a deep understanding of context.
What almost no prospective graduate students can understand is the extent to which doctoral education in the humanities socializes idealistic, naïve, and psychologically vulnerable people into a profession with a very clear set of values. It teaches them that life outside of academe means failure, which explains the large numbers of graduates who labor for decades as adjuncts, just so they can stay on the periphery of academe.
These factors were curiosity about the lives of others, social engagement, a desire to increase social capital and status, and self expression.
The different motivating factors in turn resulted in different user behaviours and attitudes towards site advertising, how much content they contributed and friending behaviours.
The users driven by curiosity about others were less likely to contribute much in the way of content but would likely have a higher tolerance for advertising, Miller found. Likewise, others had a need to express themselves and would not be as active in seeking friends, instead feeling more satisfied that the site allowed them to be creative and reduce their anxieties. Still yet others built social capital and status through the large network of friends they established.