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"Someday, if society allows it, games will have their Shakespeare" - @raphkoster

"To jump, or not to jump--that is the question: whether 'tis nobler in the game to suffer the slings and arrows of outrageous boss monsters, or to take power-ups against a sea of troubles, and by opposing, end them" (215).

--Raph Koster, A Theory of Fun for Game Design

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james schirmer

associate professor of english at the university of michigan-flint.

i teach business, first-year, and technical writing.

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