WYMHM: "3D interactive training game teaches soldiers the values and norms of Iraqi and Afghan cultures."

“The work we’re doing has to do with the facilitation of cultural training,” said Dr. Marjorie Zielke, an assistant professor in the ATEC program and the principal investigator on the project. “The way some of that training has been done in the past and may still be done in certain areas is to build actual villages and hire actors to replicate a particular culture,” Zielke said. “That kind of approach has some limitations in the sense that it’s expensive, not everyone can attend, it’s not easily changed because it’s a physical structure, you have to work with actual actors, and so forth.”

WYMHM: Detailed comparison of quick blogging tools Tumblr & Posterous

Quick blogging tools are characterized by two main features that set them apart from more traditional blogging tools. One is a focus on specific types of content. Instead of every post being a generic entity, with the author responsible for including the necessary media and formatting, quick blogging tools allow you share specific items like quotes, photos, videos, and links. Each type of item is automatically presented in a suitable format for its content type, and it's possible to use type-specific styling in pre-made or custom templates.

WYMHM: "there is a baseline level of decorum...we expect of grown men and women who the admissions department have deemed tomorrow's business leaders."

Getting a good job, working long hours, keeping your skills relevant, navigating the politics of an organization, finding a live/work balance...these are all really hard, xxxx. In contrast, respecting institutions, having manners, demonstrating a level of humility...these are all (relatively) easy. Get the easy stuff right xxxx. In and of themselves they will not make you successful. However, not possessing them will hold you back and you will not achieve your potential which, by virtue of you being admitted to Stern, you must have in spades. It's not too late xxxx...

WYMHM: "Come the apocalypse, it may be tapes that outlast their digital brethren."

Old CDs wind up skipping, anyway-- "perfect sound forever" was a lie. Cassettes have their own problems, from unruly tape that you may need to tape together to inevitable disintegration, but there are certainly worse offenders. "Cassettes and vinyl are the analogue cockroaches to the nuclear Armageddon that is digital formats," Super Furry Animals' Rhys proclaims. "Back in the 90s when Super Furry Animals were starting out, we used to master tunes to digital DAT tapes if we didn't have the budget for reel to reel tapes. Most of these are unplayable today. The sound from them has seemingly vanished to thin air. I have had to remaster some back catalogue stuff from cassette copies-- which sounds great. It's unclear how long information will actually last in hard drives. In that sense it's always worth keeping a vinyl or cassette copy of a piece of music you truly cherish."

WYMHM: The option to digitally rewrite textbooks

Professors will be able to reorganize or delete chapters; upload course syllabuses, notes, videos, pictures and graphs; and perhaps most notably, rewrite or delete individual paragraphs, equations or illustrations.

While many publishers have offered customized print textbooks for years — allowing instructors to reorder chapters or insert third-party content from other publications or their own writing — DynamicBooks gives instructors the power to alter individual sentences and paragraphs without consulting the original authors or publisher.

A goal is not a slam dunk; a point guard is not a quarterback

As updated on Twitter not too long ago, I have an increasing issue with sports commentators describing specific in-game events by way of relating them to specific in-game events in other sports. The most recent example happened earlier tonight during the Olympic ice hockey game between Canada and Russia. There were multiple references to a goal-scoring play as a "slam dunk." While watching a college basketball game a couple weeks ago, I endured a commentator's description of Michigan State point guard Kalin Lucas as a "quarterback." 

In my mind, such references constitute not only a failure of creativity but also a lack of understanding the true nature of a particular sport. It shouldn't be that difficult to describe in-game actions on their own terms and to do so within that sport's established discourse. Sure, all sports have a certain degree of familiarity and/or similarity among them, but that's not enough of a reason to describe a point guard as a quarterback or to simplify a scoring play in hockey as a slam dunk. Such descriptions cheapen what makes each sport unique and promote misunderstanding among novice viewers as to what happened on the court, field or rink.

Of course, these instances probably aren't as common as I worry that they are. At least Rod and Mario of Fox Sports Detroit have enough decency and intelligence to never refer to a homerun by Miguel Cabrera as a "slapshot."

Writing about Writing: On the Suggested Revisions of Some Post-Apocalyptic Thoughts

In May 2009, I answered a rather unique CFP, one focusing on the relationship between post/apocalyptic belief systems and technology. Entitled Network Apocalypse: Visions of the End in an Age of Internet Media, the edited book collection endeavors to provide a variety of perspectives on how online communicative technologies influence ideas about humanity's imminent demise. Given my own interests in post-apocalyptic tales and videogames, I proposed to combine the two. The initial proposal to the editor of Network Apocalypse is available here. Once approved by the editor, I shared significant sections of my chapter draft here, here, here, here, here and here. I submitted the completed draft on November 1 and, just last week, received some detailed suggestions regarding revision. In the interest of keeping this particular writing process public to a certain degree, I'd like to share and reflect a bit on those suggestions.

5. Format
The inclusion of a 75-word abstract, a 20-word formulaic biographical statement and citations congruent with the Chicago Manual of Style are required. I expected such requests. The first two kinds of writing are standard; the editors of The Computer Culture Reader asked for similar pieces. Furthermore, the initial draft of my chapter is in MLA citation format, but I've no qualms about using Chicago. 

4. Foreshadowing
Some of the most important parts of my Network Apocalypse chapter are nowhere to be found in the introduction, namely observations concerning the influence of mods on the Fallout 3 experience. I realize this is something I probably could/should have taken care of prior to the submission deadline. While attributing it to carelessness is a possibility, it has more to do with my approach to writing. I don't think I'm alone in approaching it as an opportunity for learning. In other words, I don't often know what I want to say until after I've written it. For me, this particular act of communication has always had a strong writing-to-learn element. Only when I see my first words on the page or screen am I better able to understand. The cohesion and structure of my chapter will only benefit from revising to reveal greater foreshadowing.

3. Fascination
I've a confession to make: In explaining the importance and relevance of videogames, I often still invoke literature. I do this less and less as I develop a better vocabulary to address what videogames really are and just how divergent the medium is in comparison to other forms of entertainment and intrigue, but I slip sometimes. This chapter of mine features such a slippage in that I discuss the surging appeal and interest in post-apocalyptic themes in literature before videogames. I appreciate, though, that the editor sees the value in having the "literary stuff" as background support for videogames and not the other way around. This is also important to the overall argument I make, given the immersive, interactive elements of one medium over the other.

2. Further research
It's impossible to be definitive, so I was not surprised that the editor had some suggestions for further research. I also don't dread this part of the revision process as it will strengthen my current chapter but also my research overall. Curious as I am about the intersections and parallels among composition, literacy, technology and videogames, even this present work on the post-apocalyptic genre and thought processes has some connections. 

1. Fleshing Out
What should come out of the revision process is a clearer sense of the writer's argument, one bolstered by better explanation of the individual elements comprising the argument itself. This does relate to the organization and presentation of a particular perspective, but it has to do with clarity and emphasis, too. In other words, I must be stronger in my claims about the influence of online elements in a decidedly offline videogame experience.

Now, an argument could be made that this is merely an exercise in procrastination, that I'm putting off the actual revisions by writing about them here instead, but writing about writing is an important part of my process. It's an opportunity to re-gestate ideas already put forth, one that I take whenever I'm able and have the time. 

WYMHM: Jonathan Lethem on Philip K. Dick & what the weird technology known as the novel demands of us

We talked about what makes Dick so compelling and personal — what made us each take him so personally when we discovered his work. And in some ways, those are elements that are innate to this very strange technology — this gigantic pile of sentences stuck between two hard covers, that someone makes this incredible commitment to read. It‘s a bizarre commitment, very unusual the first few times you make it — to just sit and follow, in order, each of these sentences and make the artificial reality come to life yourself by reading. It‘s a crazy technology, very specific and weird. Now may not be the time to take it for granted. Instead, maybe we should point out that by doing this, you do achieve a kind of weird mind meld.

WYMHM: "ChatRoulette evokes patterns of behavior that are as old as the Internet."

Our fascination with spontaneous and random forays into anonymous online interactions echo those of early text-based chatrooms and bulletin board systems in the 1990s and even earlier. Shock, boredom, play, and voyeurism characterized these early online environments as much as they do now. In ChatRoulette, there is no registration or login; staring into the bedroom of a complete stranger is fascinating and completely disconcerting.

What I like most about the site is the fact that there’s only so much you can hide. This isn’t a place where police officers can pretend to be teen girls. This isn’t a place where you feel forced to stick around; you can move on and no one will know the difference. If someone doesn’t strike your fancy, move on. And on. And on.