Which brings us back to Eyjafjallajökull. Like all of Iceland’s volcanoes, this one is fueled by the tectonic spreading of the Atlantic seafloor and a “hotspot” of upwelling material from the Earth’s deep interior. This confluence of geology has caused periodic eruptions for more than ten thousand years; on human timescales, there’s nothing new about it. On the other hand, only in the last half-century has flinging winged tubes of steel and aluminum through the air become a common method of high-speed transportation. Mix this development with increasingly powerful and ubiquitous information technology and telecommunications networks, stir, and at a stroke all is transformed. The interdependent biological, technological, and cultural systems of the planet now freely mingle and tightly meld in a globalized milieu, with surprising effects. Leaving its volcanic ash aside, just the pronunciation of Eyjafjallajökull’s Icelandic name placed international news organizations into momentary disarray. In a merging world, nothing is too trivial to gain significance through disruption.
Over the years, Matt has accumulated a flock of snide nicknames from his band mates, including the Dark Lord, the Naysayer, Mumbleberry Pie, Mr. Knee Jerk, Mr. Sony Headphones and the Echo Chamber — the last for the coterie of musically astute persons whom Matt frequently invokes supporting his opinion of whatever song they are arguing about.
the field is exciting because of its collaborative character and its impulse for multimedia scholarship. Nevertheless, new technologies should not be adopted based upon their newness alone. The rationale for teaching and learning must be there, and within that rationale is precisely where the digital humanities rest.
We contend that its inadequacy stems from three specific weaknesses of the CMS—(1) the organization of learning experiences into discrete, artificially time-bound units, (2) the predominance of instructor-focused and content-centric tools in the CMS, and (3) the lack of persistent connections between learners, instructors, content, and the broader community across semesters and across class, program, and institutional boundaries.
What happens, for instance, as you add more participants to a carefully-designed environment? The online role-playing game World of Warcraft (WoW) provides an intriguing example. More than 11.5 million people around the world now play World of Warcraft. Performance in the game is measured by experience points, which are awarded to players as they successfully address progressively more difficult challenges. It takes roughly 150 hours of accumulated game play to earn the first 2 million experience points but players on average are able to earn another 8 million experience points in the next 150 hours of accumulated game play. Even though, within the game, experience points become more difficult to acquire as you advance, World of Warcraft players are improving their performance four times faster as they continue to play the game.
In pseudo-documentary style, it tells the story—or rather, presents a series of vignettes—of an Explosive Ordnance Disposal (EOD) squad and their potentially deadly work of disarming planted bombs. This choice is deeply symptomatic: Although soldiers, they do not kill, but daily risk their lives dismantling terrorist bombs that are destined to kill civilians. Can there be anything more sympathetic to our liberal sensibilities? Are our armies in the ongoing War on Terror (aka The Long War), even when they bomb and destroy, ultimately not just like EOD squads, patiently dismantling terrorist networks in order to make the lives of civilians safer?
Why have they done this? I’m sure they have numerous reasons, but likely it comes down to one main thing – as nice a gesture as it might seem, Twitter simply does not work if you follow everybody back.
If you need specifics, think about this – your direct message inbox on Twitter is bad enough when you’re following just a dozen spammers or auto-DMers. Can you imagine what it must be like when you’re following hundreds of thousands? Even if we take a trip to la-la land and assume that all of those people are legitimate, they’re still going to bombard you with DMs, and when you get to those kinds of numbers it must be so overwhelming that one of the few legitimate options you have is to just ignore the darned thing.
He was less well-known, but no less talented, as a literary critic. Proof of it has resided, mostly unnoticed, in a small library in Redding, Conn., where hundreds of his personal books have sat in obscurity for 100 years. They are filled with notes in his own cramped, scratchy handwriting. Irrepressible when he spotted something he did not like, but also impatient with good books that he thought could be better, he was often savage in his commentary.
“The English of this book is incorrect & slovenly & its diction, as a rule, barren of distinction,” Twain scribbled in his copy of a 1906 autobiography of Lew Wallace, the Civil War general who wrote “Ben-Hur.”
Mr Bean said that face-to-face contact in universities had to be about more than simply passing on information that could be obtained digitally.
And he said that universities that embraced informal learning across a range of digital platforms would find that the approach encouraged enrolment into formal higher education.
"That's the world we are in today. I think it is the only way we are going to be able to deal with the challenges of globalisation and massification," he added.
Rohrer’s latest creation lets two players improvise a story over the internet, pairing constantly evolving story lines with crude graphics and comic book-style speech and thought bubbles. It can be hard to get the hang of at first, but the trade-off is a game that lets players have more control over their story than almost any other game allows.
Here’s how Sleep Is Death works: One person takes the role of “controller,” who steers the story and creates the assets the story will use. The other person, known as the “player,” can either go along with the story the controller has set up or try to subvert it to their own intentions. The controller and the player take turns performing their actions, with each having a 30-second time limit per turn.