Mirror neurons allow you to put yourself in another person’s shoes. Your brain says, in effect, “The same neurons are firing as when I move my hand, so I know what he is feeling and what he is up to.” In addition, neurons we might loosely call “touch mirror neurons” fire when you are touched or watch someone else being touched. That humans have these abilities made intuitive sense to Charles Darwin, who noted that when you watch a javelin thrower about to release the spear, your leg muscles flinch unconsciously and that when a child watches his mother use a pair of scissors, he clenches and unclenches his jaws in uncontrollable mimicry. In this phenomenon we see an evolutionary prelude to the ability to imitate and emulate—the basis of cultural transmission of knowledge.
The pressure to publish has created a ghostwriting boom. Nearly 1 billion yuan (more than $145 million) was spent on academic papers in China last year, up fivefold from 2007, a study by Wuhan University professor Shen Yang showed.
One company providing such a service is Lu's, in Liuzhou, a southern industrial city. His Lu Ke Academic Center boasts a network of 20 to 30 graduate students and professors whose specialties range from computer technology to military affairs.
Lu, a 58-year-old Communist Party member, is approached by clients through Internet chat programs. Most are college professors seeking promotions and students seeking help on theses. Once, 10 students from the same college class put in a collective request for him to write their papers, he said.
"Doing everything on your own, independently, should be possible in theory, but in reality it is quite difficult and one will always need some help," Lu said. "This is how I see it. I don't know if it is right."
It is hoped that interactions between staff and students via social networks such as FriendFeed will enhance the student experience, providing more regular feedback for their assessments. Academics will become more easily accessible on social networking sites, joining the online conversation, answering student queries and providing additional pointers leading to 'feed forward' from lectures as well as the traditional feedback, enhancing the discussion and development of students.
- Read a book in full every Saturday, preferably from this list: http://www.goodreads.com/review/list/2402263-james-schirmer?page=1&shelf=to-read
- Read Gravity's Rainbow.
- Play/complete all videogames in present collection
- Assassin's Creed 2
- Beautiful Katamari
- Bioshock
- Bioshock 2
- Chrono Trigger
- Demon's Souls
- Far Cry 2
- Grand Theft Auto IV
- Henry Hatsworth
- Katamari Forever
- Left 4 Dead 2
- Professor Layton and the Diabolical Box
- Saints Row 2
- Uncharted 2
- Blog and/or create CMS via WPMU
- Revise chapter for The Computer Culture Reader as submission to Kairos
- Update dissertation manuscript to reflect recent research and videogames
- Prepare First Year Experience course materials
- Revise course materials for ENG 111 College Rhetoric
- Revise course materials for ENG 391 Advanced Technical Writing
Below are times available for individual conferences to discuss the individual project and overall course performance. I will edit the conference schedule as students request particular times. Unless someone expresses a particular preference, all conferences will be held in my office, 320D French Hall, in the English department.
I anticipate this schedule will work for most everyone. If not, contact me via email to work out an alternate conference time.
Thursday, 4.1510am - Kate W.
1030am - Nader A.
11am - Fei Wu
1130am - Ja'Nel J.
12pm - Zach G.
1230pm - John C.
1pm - Tereasa S. (reschedule?)
130pm - Frank T.
2pm - Amber S.
230pm - Bethany G.
3pm - Eric F.
330pm - Jena N.
4pm - Kendell D.Tuesday, 4.20
10am - Danielle J.
1030am - Mario A.
11am - Kristen B.
1130am - Stephanie L.
12pm - Ashley K.
1230pm - Joe F.
1pm - Zach C.
130pm - Kirt R.
2pm - Brittany B.
230pm - Christina S.
3pm - Savannah S.
330pm - Elizabeth B.
4pm - Ayla O.Thursday, 4.22
10am - Joe M.
1030am - Jacqueline G.
11am - Jen V.
1130am - Mike V.
12pm - Mike B.
1230pm - Beth H.
1pm - Dominique B.
130pm - Zach C.
2pm - Aries O.
230pm - Karl B.
3pm - Joe F.
330pm
4pm - Nicole M.
Teaching most any kind of writing is not only about aiding students in the construction of a composing self but also in the development a community. Appropriate use of online communicative technologies aids the formation and illumination of both. In particular, the implementation of the microblogging service Twitter and the quick blogging service Posterous can facilitate and coordinate greater attention, encourage meaningful interaction and participation, promote better collaboration, help students develop narratives of their own learning as well as hone the critical consumption and crafting of academic (and nonacademic) work. An extension of such work involves challenging students' notions of what qualifies as writing, interrogating their prior knowledge and experience while also encouraging new forms. Each course I guide is itself a digital rhetoric, making an inherent case for not only the informed, responsible use of technology in college-level courses but also working as an example of what's achievable when this happens.
The aforementioned technologies play as much a part in my research as they do in my teaching. Posterous functions as a vehicle for working through ideas in a public format and recording the directions my research interests take. Twitter provides a way to announce as well as brainstorm new work. There's an implicit encouragement to Twitter in finding community with others; it also functions as a launching pad to the other online spaces mentioned here. In essence, using online communicative technologies and social media tools like those named here can serve a dual purpose by not only scaffolding student learning in our courses but also supporting our own scholarly pursuits. An inherent aspect of this chapter, too, will be the need for educational institutions to recognize such forms of online work as important scholarship.We have had to evolve coping strategies. Not merely the ability to heed simultaneous cues from different directions, cues of different kinds, but also—this is important—to engage those cues more obliquely. When there is too much information, we graze it lightly, applying focus only where it is most needed. We stare at a computer screen with its layered windows and orient ourselves with a necessarily fractured attention. It is not at all surprising that when we step away and try to apply ourselves to the unfragmented text of a book we have trouble. It is not so easy to suspend the adaptation.
Literary nonfiction in print has become a recognized part of the canon: essays, memoirs, chronicles, and speeches are regularly taught. Supreme Court decisions and Congressional hearings are even considered legitimate objects of study. Writing about travel, scientific inquiry, household management, religious conversion, and forced captivity are stock subjects in English departments.At the same time hypertext fiction, electronic poetry, and interactive online drama are embraced with great excitement. As long as the objects of study are both properly virtual and properly fictional, they belong in the department catalog.
But write about nonfictional forms of computational media and watch the puzzled expressions and polite dismissals begin.
Copyright 1710-2010 “For the encouragement of learning”
The world’s first copyright law was passed by the English Parliament on 10 April 1710 as ‘An Act for the Encouragement of Learning’. Its 300th anniversary provides a unique opportunity to review copyright’s purposes and principles. If today we were starting from scratch, but with the same aim of encouraging learning‚ what kind of copyright would we want?
Ideas Bank
View allThe Future of Copyright
The Statute of Anne was 'An Act for the Encouragement of Learning'. What if, instead, it had been 'An Act for the Encouragement of Sharing'.
Bill ThompsonComments: 2For the Encouragement of Learning
In the case of Georgia’s creative sector I would like to address two issues that I believe are important to reach wider audiences and encourage learning.
Tamara TatishviliComments: 0The Seduction of Copyright
We must make fundamental changes to copyright law or risk its demise.
Lynne SpenderComments: 1Beyond Copyright
Most of today’s creativity takes place outside the sphere of traditional copyright.
Ronaldo LemosComments: 1Copyright and the Consent Principle
Citizens and consumers should have control over the use to which their personal data can be used by corporations and governments
Martin SmithComments: 021st Century Copyright Must Serve to Protect Cultural Rights
In my mind, copyright for the 21st century ought to recognise the difference between raw data and the finished, commercial product.
Hardesh SinghComments: 0'One size fits all' dresses virtually everyone badly
If we were inventing copyright today, surely we would want to acknowledge that 'one size fits all' dresses virtually everyone badly.
Jimmy WalesComments: 0Copyright is a Friction
I have been trying to obtain permissions to show a growing set of videos on the web since 2000. I did not think that it would take a decade of exploration to achieve very little.
Jon PettigrewComments: 0If There Were No Copyright, Would We Want It; And, If So, What Form Would It Take?
Quite simply: copyright guarantees creativity.
Gail RebuckComments: 0Rebooting Copyright: A Note on Terms
The ‘one size fits all’ concept has clearly created barriers to the legitimate and indeed desirable flow of information and knowledge.
Dr Frances PinterComments: 0
Gaynor Bell, who lost two children in violent deaths, said the project was created to try to turn children away from violence at a young age.
Despite the game's 18-rated status, she said many children would have played it, and similar games, at home with elder siblings, and that they risked being de-sensitised to the violence involved.
She added: "They are shown a picture of a man rolling over a car and you can clearly see it has a machine gun.
"It's basically telling them that it's not real life, but in these games they do look real."
She added: "Children have very short attention spans so they need something that keeps them interested, preferably busy with their hands and it has to be something that allows them to be proactive."