WYMHM: "more poem than game"

Rohrer’s latest creation lets two players improvise a story over the internet, pairing constantly evolving story lines with crude graphics and comic book-style speech and thought bubbles. It can be hard to get the hang of at first, but the trade-off is a game that lets players have more control over their story than almost any other game allows.

Here’s how Sleep Is Death works: One person takes the role of “controller,” who steers the story and creates the assets the story will use. The other person, known as the “player,” can either go along with the story the controller has set up or try to subvert it to their own intentions. The controller and the player take turns performing their actions, with each having a 30-second time limit per turn.