The iPad is a device you want, but don't need. It departs radically from what consumers think they want from a PC. One month prior to the iPad's launch, a Forrester survey of more than 4,500 US online consumers revealed the top features consumers said they wanted in their next PC purchase. Two-thirds of US online consumers want a DVD drive, but this feature, along with other most-wanted features like CD burners and webcams, are absent from the iPad. The iPad's features, such as the touchscreen, are lower on consumers' wish list, with only 22 percent desiring a touchscreen for their next PC. This doesn't mean consumers won't buy the iPad, it just means that Apple has a steep education process ahead of it. Apple and its future tablet competitors need to teach consumers that they can live without these standard PC components in their tablet device—and in fact, the experience can be better for it.
This education process should not discourage future tablet success. In fact, it is finally the right time to introduce a fourth form factor (desktops, laptops, and netbooks are the first three) to the consumer PC market, since it's now the norm for households to own multiple PCs.
Through a simple subpoena or unwarranted access, vast amounts of personal information on individuals may be accessible to government authorities, much of which would have been previously inaccessible. Tactics such as these are regularly used to discover the identities of journalists' sources by gaining access to telephone and email logs so surveillance creates a hostile environment for free speech.
Over the years, governments in the US and Europe permitted our law enforcement and intelligence agencies to design vulnerabilities into our systems. Starting with the Clinton administration and later by standards developed by the European Telecommunications Standards Institute, we designed our communications systems to provide wide-scale surveillance capabilities to law enforcement and intelligence agencies.
it may be impossible for humans or any other animal to bring a memory to mind without altering it in some way. Nader thinks it’s likely that some types of memory, such as a flashbulb memory, are more susceptible to change than others. Memories surrounding a major event like September 11 might be especially susceptible, he says, because we tend to replay them over and over in our minds and in conversation with others—with each repetition having the potential to alter them.
Many male models drink alcohol — brandy and gin are favourites — to speed dehydration. “I open a bottle of red wine the night before, and on the morning of a photoshoot I have another glass of wine and some wine gums,” Martin says. “The sugar in the sweets and the alcohol draw more water from the skin, leaving you looking as lean as possible.”
Among models and many others in the industry, Martin says, there is an unspoken acknowledgement that the pre-shoot regimen is standard. “There is definitely a sense that magazines expect you to turn up dehydrated and dizzy,” he says. “I’ve been on castings for fitness magazines where there are six or seven models who are so groggy and out of it that they need to grab a chair to sit down and literally can’t speak.”
Bad writing can serve as a lesson of one kind or another, but can it ever be recycled into something approximating art? That appears to be what Vernon Lott tried to do with "Bad Writing," a documentary inspired by the discovery of a cache of his old poems. Like Almond, he soon understood that you don't necessarily need more than one person to have a disagreement about what constitutes bad writing. The novel, poem or essay you write today, in full confidence of its genius, may be regarded by some later version of yourself as soul-witheringly dreadful. But was Lott able to spin the straw of poems like "Sketches of Despair" into the gold of a nifty short film featuring interviews with the likes of George Saunders and Margaret Atwood? Hard to say, as "Bad Writing" has yet to find distribution.
About a month ago, I posted some ambitious intentions for Summer 2010. While I've made notable progress in most areas, to fulfill them all requires commitment to a specific schedule. Here it is:
Tuesday-Friday
630-9am:
breakfast - Mermaid Killer coffee from JP's, fruit smoothie, oatmeal w/ cherries and/or apples and/or pecans and/or walnuts
reading - online: Google Reader, Twitter; offline: Atlantic, Paste, Wired, summer reading book (This week, it's Persuasive Games, by Ian Bogost).
9-10am
10am-12pm
writing - online: Posterous entries, Twitter updates, WPMU posts; offline: drafts & revisions of accepted & submitted articles, book chapters, manuscript(s), etc.
12-130pm
lunch - largely dependent on yesterday's dinner
reading - more of the same
130-3pm
writing - more of the same
3-5pm
gaming - With input from my Buzz community, Chrono Trigger, Uncharted 2, Demon's Souls & Far Cry 2 are the first four games to complete.
Also: "What You Might Have Missed" (#wymhm) entries will be more consistent on a regular 9-10pm Monday/Wednesday/Saturday posting schedule.
Also, too: This schedule does not account for Dexter-cat's need to fetch milk rings at various times of day.
compared with what it could have been saying about its strategy toward news companies, Google has undersold its efforts and rarely talked about them as an overall program with a central guiding idea. Partly this is because of the highly decentralized nature of most innovative effort at Google, which often takes place in “20 percent time”—a workday per week when developers can concentrate on projects they choose themselves. Partly it is because of the “permanent beta” culture at Google, in which projects are viewed as tentative and experimental long after they have reached what others would consider a mature stage. (The company’s wildly popular e-mail system, Gmail, officially graduated from beta-test status only last summer, after five years of operation by tens of millions of users worldwide.) And the news organizations that are trying out experimental approaches at Google’s suggestion and with its support have themselves chosen to be quiet.
"With seven million or more messages being tweeted each day, this data stream potentially allows us to take the temperature of the population very quickly," Smith said. "The results are noisy, as are the results of polls. Opinion pollsters have learned to compensate for these distortions, while we're still trying to identify and understand the noise in our data. Given that, I'm excited that we get any signal at all from social media that correlates with the polls.
Hatred is not the opposite of love; apathy is. Hatred requires passion, it's a deeply emotional state. Apathy is the lack of any emotion. So when Quake 4 was met with apathy by both critics and consumers, the toll that took on much of that development team was significant. Many of those team members were brought onto Wolfenstein. They saw many of the same problems on Wolfenstein which they felt held Quake 4 back from being a superior product. And so, misery turned into frustrations, frustrations turned into anger, and anger turned into resignations. Over the next 18 months at Raven, a very large number of people left. Many of them were my friends. Some stayed in the industry, others left the business forever. I had, for the first time, started to experience the dark side of development. The part that chews people up and spits them out.
By “the world,” of course, Ternovskiy means the Internet, which is also where most of his friends are. His closest confidant is a Russian immigrant named Kirill Gura, who lives in Charleston, West Virginia. Every night for the past five years, Ternovskiy has turned on his computer, found Kirill on MSN Messenger, and talked to him until one of them fell asleep. “He’s a real friend,” Ternovskiy says.
Sitting in his carefully engineered workspace—a comfortable chair and two giant monitors placed at the precise distance that Wikipedia says prevents eyestrain and a humped posture—Ternovskiy says that he sees the computer as “one hundred per cent my window into the world.” He doesn’t seek much else. “I always believed that computer might be that thing that I only need, that I only need that thing to survive,” he says. “It might replace everything.”