Clearly Facebook has taught us some lessons. We want easier ways to share photos, links and short updates with friends, family, co-workers and even, sometimes, the world.
But that doesn’t mean the company has earned the right to own and define our identities.
It’s time for the best of the tech community to find a way to let people control what and how they’d like to share. Facebook’s basic functions can be turned into protocols, and a whole set of interoperating software and services can flourish.
editing has become an ever more important tool in filmmaking. The use of jump cuts (edits that disrupt the continuity of a sequence) and quick cuts (rapid edits that increase the pace of a sequence) have become ever more common and familiar as action films and television have increased creators' reliance on editing as a central cinematic aesthetic.
But generally, video games don't have cinematic editing. They can't, because continuity of action is essential to interactive media. In fact, that continuity is so important that most games (3D games, anyway) give the player direct control over the camera, allowing total manipulation of what is seen and from what vantage point.
Issues of worldview, philosophy and ethics are being addressed whether developers intend to or not. Narratives, characters, settings and even complex sets of rules that govern one's existence within a game world are inherently loaded with meaning and interpretation of that meaning. Acknowledging this truth in a way that is both responsible and thoughtful does not mean creating a game that is needlessly preachy or offensive. In fact, if thoughtfulness is in fact a part of the process, preachiness and offensiveness is generally avoided and the game is even more interesting as a result.
While recent treatments of religion in video games aren't perfect by any means, they do demonstrate the possibility of treating the subject with care and nuance.
So the idea of a liberal arts education aimed at developing critical thinking skills is often new to the students. That can make for a difficult transition. Plagiarism is often a problem at both the undergraduate and graduate levels, officials here said, because the students — accustomed to rote learning — see nothing wrong with spitting back someone else’s work and have never been held to rigorous academic standards.
If you care about your product, you should care just as much about how you describe it. In nearly all cases, a company makes its first impression on would-be customers or partners with words -- whether they're on a website, in sales materials, or in e-mails or letters. A snappy design might catch their attention, but it's the words that make the real connection. Your company's story, product descriptions, history, personality -- these are the things that go to battle for you every day. Your words are your frontline. Are they strong enough?
Unfortunately, years of language dilution by lawyers, marketers, executives, and HR departments have turned the powerful, descriptive sentence into an empty vessel optimized for buzzwords, jargon, and vapid expressions. Words are treated as filler -- "stuff" that takes up space on a page.
Good writing is always about clarity and insight, precision and accuracy. Therefore, this confusing name calls into question the very quality of the writing instruction that will be given in the new department. If the department cannot and will not name itself accurately, then what does that bode for the students to be educated there?
Nobody I know in Detroit is happy about such headlines. I mentioned Requiem for Detroit? to several different groups of people I work, organise and am friends with, and got universal disgust. But the thing is, most of the news stories about Detroit struggling aren't wrong. Things are bad in Detroit. Schools are being shut down left and right. Corrupt city officials have been charged with everything from stealing money from school lunches to bribery. And, of course, all the jobs are gone. So if all the facts are true, if Detroit really is struggling under the weight of such economic devastation, why on earth are Detroiters mad at the negative international attention?
The comic book film has become a gravy train to nowhere. The genre cranks up directors' box office averages and keeps offbeat actors fully employed for years at a stretch by dutifully replicating (with precious few exceptions) the least interesting, least exciting elements of its source material; spicing up otherwise rote superhero vs. supervillain storylines with "complications" and "revisions" (scare quotes intentional) that the filmmakers, for reasons of fiduciary duty, cannot properly investigate; and delivering amusing characterizations, dense stories or stunning visuals while typically failing to combine those aspects into a satisfying whole.
When people write annoying e-mails or make inscrutable spreadsheets, we don't blame Outlook and Excel; we blame the people. But for many of us, PowerPoint software is synonymous with the terrible output it often generates. Because we've all been bombarded by so many awful PowerPoint-enabled talks, we've come to assume that slide software is a fundamentally bad idea—that PowerPoint is a tool mainly for obfuscation and boredom, and that no good can come of it.
Social networking is rapidly blurring the edges between our professional and personal spheres. Many of us co-mingle colleagues, clients, friends and family within our social networks. Others do not.
While the long term effects are uncertain, this convergence is creating mass confusion among marketers and other corporate types who for years have worked to ensure these circles remain separate. They maybe fighting a losing battle since this train left the station long ago.