We must no longer be satisfied to understand and support games as leisure or productivity or nothing. We must do with games what we do already, implicitly, with every other medium we use to create or consume ideas.
via edge-online.com
We must no longer be satisfied to understand and support games as leisure or productivity or nothing. We must do with games what we do already, implicitly, with every other medium we use to create or consume ideas.
Could we end up with WYSIWYG editors so flexible and fast that we’ll be able to lay out vertical column magazines in an instant, merging infographics, text and images into the flowing whole that they’re able to become in print magazines?
Our new forms of writing—blogs, Facebook, Twitter—all have precedents, analogue analogues: a notebook, a postcard, a jotting on the back of an envelope. They are exceedingly accessible.
There is far too much content written for the English teacher or the English exam you crammed for. You want to impress. You want to show off all the clever things you know. You want a beginning, middle and end. You want to tell them what you're going to tell them, tell them, then tell them what you've told them.
We'll only continue to see video games becoming more characteristic of their cultural origins. This is an entertainment medium after all, cultures shape markets, markets have tastes, tastes ought to be fulfilled, developer's need to meet the demands of their market, market is shaped by culture. We're a medium becoming more sophisticated
We must no longer be satisfied to understand and support games as leisure or productivity or nothing. We must do with games what we do already, implicitly, with every other medium we use to create or consume ideas.