"With the rise of Web sites built around user-submitted material, screeners have never been in greater demand" #wymhm

The surge in Internet screening services has brought a growing awareness that the jobs can have mental health consequences for the reviewers, some of whom are drawn to the low-paying work by the simple prospect of making money while looking at pornography.

“You have 20-year-old kids who get hired to do content review, and who get excited because they think they are going to see adult porn,” said Hemanshu Nigam, the former chief security officer at MySpace. “They have no idea that some of the despicable and illegal images they will see can haunt them for the rest of their lives.”

"There is, has been and will be no shortage of grand talk of the Internet’s potential." #wymhm

In his recent book “Cognitive Surplus,” Clay Shirky, the New York University lecturer and Web pontificator, suggests that the shift from passive media consumption to active and democratized media creation means we will all work in previously impossible concert to build astonishing virtual cathedrals of the mind, solving the world’s problems instead of vegging out in front of “Gilligan’s Island.” As it happens, he even mentions Lolcats. Because Lolcats are both made and shared by the Internet-­connected masses, they are examples of how Web tools have “bridged that gap” between passivity and activity. But this lasts only a few paragraphs (in which Lolcats are characterized as “dumb,” “stupid” and “crude”). He quickly pivots back to the more high-minded stuff about how “the wiring of humanity lets us treat free time as a shared global resource.”

Shirky is among the thinkers engaged in the popular debate over whether the Internet makes us smarter or dumber. And that question is interesting, but let’s face it: it’s not awesome. What Tim Hwang and his cohorts basically hit upon was the conclusion that, while that debate drags on, funny cat pictures and so on are really, really popular. And maybe another question to consider is what that means — to consider the Web not in terms of how it might affect who we become but rather in terms of how it reflects who we are.

"what if the characters and stories of classic video games were reimagined and reinterpreted as live theater?" #wymhm

The Game Play festival has something for both adult gamers and children. At one extreme: on Saturday evening the new-media artist Jon Rafman led a somewhat boozy crowd through a guided tour of some of the exotic sexual subcultures in Second Life, the popular virtual-reality system (which insists that it is not a game).

“Theater of the Arcade,” a series of five scenes adapted from old games, is also not well suited for young children, though the actor Fred Backus deserves praise for his performance as the deliciously rapacious Pac-Man. Several of the vignettes include significant profanity, and the portrayal of the brothers Luigi and Mario as stoners whacked out on psychedelic mushrooms in the middle of the desert as they deal with visions of huge turtles and man-eating plants is hilarious but not especially kid-friendly.

Then there is “Grand Theft Ovid,” an impressive feat of engineering, coordination and storytelling in which the performers are children themselves.

"the homemade nature of the experience...permits students to create the illusion in their own minds" #wymhm

n the Percy Jackson books, misunderstood children find out they are modern-day mythological heroes. Interest in Camp Half-Blood has been growing, perhaps because a Percy Jackson movie was released this year, or because the series features its own Camp Half-Blood, where Percy and other middle school demigods find refuge.

An independent bookstore in Austin, Tex., held the first Camp Half-Blood in 2006. The store, BookPeople, had been hosting dramatic readings of manuscripts in the series, and one day Topher Bradfield, the children’s activity coordinator, said to his young listeners, “Wouldn’t it be great if Camp Half-Blood was a real place?”

“The kids,” Mr. Bradfield recalled, “looked at me as if I’d sprouted a second head, and were like: ‘Yeah, duh. Of course!’ ”

The day camp, which is held in a state park, attracts children from as far away as Brazil and Britain, who stay with their parents in nearby hotels. This year, the camp’s 450 spots sold out in an hour and a half, Mr. Bradfield said.

The camps run by bookstores, which are also in Decatur, Ga., and now in Brooklyn, are not fancy affairs. A casual observer of the various Camp Half-Bloods would see a few decorations and children in matching camp T-shirts jousting with foam swords or javelins. Gods, oracles and monsters are played by actors, counselors or volunteers.

"Writing is hard...But it's not nearly as hard, in my experience, as not writing" #wymhm

I know a lot of writers, both published and not, and so I know that for every book that makes it to stores, several are never published, and several more are never finished. Many of my friends and acquaintances from graduate school published right away, but most still haven't. No doubt some will publish in the coming years. And some have gone into social work or law or medicine and seem to have left fiction writing behind, happily, like an old hairstyle.

And what about the rest of them? These are the people—many of whom write beautifully—I wonder about. And I wonder about strangers in similar situations, artists of all ilks. I wonder if they wake in the night, their hearts racing, unable to feel anything but the fear and frustration and disappointment of the fact that they haven't finished anything in a month. I wonder if they're anything like me. My guess is that many of them are—and naturally I feel tremendous empathy. Having been there, I know there are no magic words of encouragement, no surefire tough-love tactic. I wish there were.

"Many of us hold an incredibly limiting set of beliefs about the writing process" #wymhm

When I ask people to describe their writing process, what often surfaces is the idea that writing is what happens AFTER they have read everything there is to read, clearly and thoroughly worked out an idea in their heads, and have large blocks of time to empty the fully-developed idea onto the page (or into the computer). In other words, “writing” is simply the physical act a scholar engages in after she’s gotten everything figured out internally. Hand-in-hand with this exclusively mechanical understanding of writing is the sense that particular emotional states are a prerequisite for writing. In other words, people frequently tell me they need to FEEL _________ (inspired, excited, energized, confident, clear, etc.) before they can sit down and write. As you can imagine, people who need to feel perfectly inspired and have a fully formed article in their head before sitting down at their desk rarely write.

"He writes as if the entire world is living glued to its screens" #wymhm

A journalist who writes about technology and society is going to spend much of his waking time basting in the electronic juices of the Internet. Maybe American teens do text too much, but not everyone is a tech jockey who lines up at the Apple store for the latest Steve Jobs dream gadget. What about the guy who drives a delivery truck, the lady who sells you stamps at the post office, the mechanic, the farmer, the factory-floor worker, the insurance salesman, the homeless guy at the local public library? They may have computer access, but they are not all leading lives bathed in the glow of an iPad or a BlackBerry. And there are office workers who still read books -- just look around you on the Metro.

Beyond the borders of the developed world, cell phones may now be more or less ubiquitous, but Internet access is not -- at least not yet. So when Carr talks about a new modern brain whose neural landscape is being dramatically reshaped by all our time online, he's not really talking about all or even most of humanity but about a relatively elite segment of the planet's population.

"Carr is fundamentally underplaying the participatory and interactive nature of the Internet" #wymhm

All evidence suggests that many more people are reading, writing and crucially responding to each other a lot more since the advent of the Internet. That said, it’s possible that the impacts Carr is talking about may be more visible on some portions of the population –especially kids– who may end up spending a lot more hours consuming video and gaming on the Internet, especially if parents let children have their own unmonitored use of computer (similar to allowing a TV in a child’s bedroom).  I think the real story might be a bimodal distribution in which some people benefit greatly from the riches of engaged conversation while others find themselves subject to even more passive consumption in the mode of television, since, surely, the Internet also delivers that experience. However, there isn’t that much of that discussion in the book and more examples of people like him who I think are, frankly, the wrong target for this concern.  

"Books were good at developing a contemplative mind. Screens encourage more utilitarian thinking." #wymhm

A new idea or unfamiliar fact will provoke a reflex to do something: to research the term, to query your screen “friends” for their opinions, to find alternative views, to create a bookmark, to interact with or tweet the thing rather than simply contemplate it. Book reading strengthened our analytical skills, encouraging us to pursue an observation all the way down to the footnote. Screen reading encourages rapid pattern-making, associating this idea with another, equipping us to deal with the thousands of new thoughts expressed every day. The screen rewards, and nurtures, thinking in real time. We review a movie while we watch it, we come up with an obscure fact in the middle of an argument, we read the owner’s manual of a gadget we spy in a store before we purchase it rather than after we get home and discover that it can’t do what we need it to do.

"Digital communication is not just prevalent in teenagers' lives. It IS teenagers' lives." #wymhm

There's a very straightforward reason, says Amanda Lenhart, a Pew senior research specialist. "Simply, these technologies meet teens' developmental needs," she says. "Mobile phones and social networking sites make the things teens have always done – defining their own identity, establishing themselves as independent of their parents, looking cool, impressing members of the opposite sex – a whole lot easier."

Flirting, boasting, gossiping, teasing, hanging out, confessing: all that classic teen stuff has always happened, Lenhart says. It's just that it used to happen behind the bike sheds, or via tightly folded notes pressed urgently into sweating hands in the corridor between lessons. Social networking sites and mobile phones have simply facilitated the whole business