WYMHM: "Prejudice, bias, stereotyping & stigma are built not only into...games...other forms of identity representations"

These have real world effects on how we see ourselves and each other. Even in systems that have very open identity creation options, like Second Life, there are still different valuations for skins, social groups and categories being formed, people playing out different personae...one realizes that identity is social matter, because even if one can create the perfect avatar, it does not mean that others will respond to it in the desired way that the person sees himself or herself. This means that even in social networking software, we create profiles that ostensibly represent our real selves, but they are limited by many of the same constraints as characters in games.