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WYMHM: "If there is a flaw in this form of violence in videogames, it’s that it isn’t violent enough."

It’s emotionally casual, designed specifically to not challenge the player’s feelings of empathy or guilt. Although it takes a lot of design work to make sure the player won’t feel sorry for the extras, seeing how many pixilated crash-test dummies you can run over isn’t emotionally challenging for the player.
via gamasutra.com

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james schirmer

associate professor of english at the university of michigan-flint.

i teach business, first-year, and technical writing.

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