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WYMHM: "How can visual art create meaning in games, and what techniques will serve best?"

We wanted the player to know instinctively, wherever they were in the game, that they were in Grant City, and that it was a metaphor -- in the same way that in a Batman comic every panel is instantly recognizable as Gotham City. That was the strength of identity at which we were aiming.

via gamasutra.com

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james schirmer

associate professor of english at the university of michigan-flint.

i teach business, first-year, and technical writing.

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