"Can historical fiction – in the form of novels, plays, films or even video games – pass as education when it comes to teaching history?"

Technology is being used more and more both inside and outside of the classroom. Schools are increasingly keen to employ computer games and web-based resources as part of their arsenal of teaching tools, and several museums including the Brooklyn Museum in New York, and Glasgow's Hunterian, are going mobile with iPhone apps.

Virtual reconstuctions can offer an immersive educational experience, and are a great way to discover ancient history whilst actually having fun. Projects like Virtual Sambor Prei Kuk, King Tut Virtual, Digital Karnak and Virtual Roman Leicester offer a high level of detail and historical accuracy. Virtual reality is a tool also used by archaeologists and museums to actively teach - and learn - about historical sites and artefacts.

3 responses
Amazing technology can make it fun to learn in some classes by playing games for students. I am also one of them. One of my business classes are playing a simulation business game to learn about international business. It may be fun. I hope to increase classes that are using game for coureses' materials.
Inside and outside technological advanced educational classrooms create positive interactive learning system for students.

The video educational system envoling games would present a disadvantage for students who lacks proper learning skills and are addicted to video games. A video addict may find themselves handicapped without the video system. The video addict may never have an opportunity to learn conventional methods such as on-line and on-site classroom educational structures. Posand543 -Eng345

#345two (corrective action). Inside and outside technological advanced educational classrooms create positive interactive learning system for students. posand543 #345eng