"As a genre, the FPS has never really required much thought in terms of writing" #wymhm

Like all Star Wars games, Republic Commando has a much easier time telling its story because it doesn’t have to explain itself to anyone. We already know what the Trade Federation is and why these droids are attacking us. The game barely even has a main villain, you just see General Grievous once before having to fend off his rave-party bots. Even if you did manage to shield your eyes from the prequels, it’s not like you have to infuse an FPS with an intense personal motivation for the player. A bunch of people are shooting at you, people understand that it’s best to fire back. The dialogue instead mostly consists of you and your squadmates talking. Rather than getting sucked into the usual video game banter of personal motivation or why we have to kill the evil wizard, the Commandos just talk about what’s going on around them. The game doesn’t have to waste time explaining a lot of intricate details that aren’t really relevant anyways.